<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fnipjjvb:d0no5kbifbq4" version="1">
	<created_date>Nov 14, 2008</created_date>
	<modified_date>Jun 27, 2010 4:19 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Hyacinth Bodrey</name>
		<title>"The Mime"</title>
		<age>25</age>
		<birthday>June 18</birthday>
		<eyes>Grey</eyes>
		<hair>Brown, Straight, Medium</hair>
		<skin>Pale</skin>
		<handedness>Right</handedness>
		<height units="in">64</height>
		<weight units="lb">78.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>The Mime, as she is commonly known, is a short young woman that always wears white grease paint on her face and a black beret.  She normally wears a black jump suit, as well.

She never speaks.  Most think it's merely an act, but she's actually mute.

Few know her real name, simply calling her "Mime" or "The Mime."  Around her husband, others sometimes refer to her as Mrs. Bodrey.  Those that are close to her know her name is the same as some kind of flower, but she's been unable to communicate through gesture which flower it is.  Only her husband knows her real name.

She's married to Timothy Bodrey, a.k.a. Tim the Torture Master.  They have three children, who tend to spend more time with their father, as her skills are usually required further from their base of operations.

They met on a busy city street, where she was putting on a show for a mere handful of coins; barely enough for a meal.  Tim watched her work all day long, adding change to her cup on a regular basis; he was completely enchanted by her cuteness and sunny disposition.  Shortly after, they were married and she joined him in his work as a mercenary.

She's always cheerful and friendly, even with enemies, smiling the whole day away.  She waves at everyone, probably because she has no other way of saying hello.

The Mime is a user of a unique form of magic that she designed herself, all based on Mime art.  So far, she hasn't written many spells, but those few she's mastered are fairly powerful.

She is almost entirely useless in close combat, but has other skills for which the rest of her mercenary group keeps her around.  Her spells are quite useful for defense and she's also very good at disabling enemy spell-casters, as most require their vocal cords to cast spells.

She has a set of five knives on her belt for juggling purposes, but she could throw them in a pinch, if required.  She doesn't normally do this unless none of her magic is working.

Normally, she'll use Mime's Wall to hold enemies at bay, while her friends prepare for battle.  This usually gives a good half minute to prepare.

If pressed into close combat, she'll use Mime's Trap on her opponent.

If the others protect her properly, she'll use Mime's Assault to attack.  Failing either option, she uses Mime's Box to protect herself, or escapes using one of Mime's Door, Mime's Flight or Mime's Ladder.  Failing all of these, she'll likely use her invisible rope to climb away.

If anyone manages to strike her in battle, she'll most likely fall to the ground, crying, due to her Low Pain Threshold.  She'll then cower in fear and make every effort to convey her desire to surrender.  Her Appearance, Charisma and Pitiable Advantages should be helpful for this.

Prepared Spell List [299]:
Mime's Assault [13]
Mime's Binoculars [10]
Mime's Box [69]
Mime's Curse [29]
Mime's Door [16]
Mime's Flight [8]
Mime's Ladder [6]
Mime's Lift [25]
Mime's Trap [30]
Mime's Wall [70]
Mime's Wind [23]</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>7</ST>
	<DX>14</DX>
	<IQ>14</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ally (Mime's Invisible Dog)</name>
				<type>Social</type>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>150% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 6-10</name>
					<cost type="multiplier">6</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 11-20</name>
					<cost type="multiplier">8</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 21-50</name>
					<cost type="multiplier">10</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 51-100</name>
					<cost type="multiplier">12</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 101-1000</name>
					<cost type="multiplier">18</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 1001-10000</name>
					<cost type="multiplier">24</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 10001-100000</name>
					<cost type="multiplier">30</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 100001-1000000</name>
					<cost type="multiplier">36</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>IQ 0 or Slave Mentality</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Abilities</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>@Abilities@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Summonable</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unwilling</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<reference>B36</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Impressive</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Attractive</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Average</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horrific</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Monstrous</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hideous</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ugly</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Beautiful</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Beautiful</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<notes>+1 on reaction rolls</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Charisma</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B41</reference>
				<notes>+1 to Influence rolls</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">fortune-telling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">leadership</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">panhandling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>300</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra-Dimensional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>One College Only (Mime)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>4</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires Talisman</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<notes>Her talisman is a locket she was given by her mother</notes>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pitiable</name>
				<type>Physical, Social</type>
				<base_points>5</base_points>
				<reference>B22</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Cannot Speak (Mute)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Professional)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependant (Three Kids)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>0 or fewer points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1">
					<name>Group</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Acquaintance</name>
					<cost type="multiplier">0.5</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Friend</name>
					<cost type="multiplier">1</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1">
					<name>Loved one</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<reference>B131</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Serve Employer)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Low Pain Threshold</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">high pain threshold</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Reputation</name>
				<type>Social</type>
				<levels>3</levels>
				<points_per_level>-5</points_per_level>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">1</cost>
					<reference>B27</reference>
					<notes>Almost everyone</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.67</cost>
					<reference>B27</reference>
					<notes>Almost everyone except @large class of people@</notes>
				</modifier>
				<modifier version="1">
					<name>People Affected</name>
					<cost type="multiplier">0.5</cost>
					<reference>B27</reference>
					<notes>People that hate mimes</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>People Affected</name>
					<cost type="multiplier">0.33</cost>
					<reference>B27</reference>
					<notes>@Small class of people@</notes>
				</modifier>
				<modifier version="1">
					<name>Recognized all the time</name>
					<cost type="multiplier">1</cost>
					<reference>B28</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized sometimes</name>
					<cost type="multiplier">0.5</cost>
					<reference>B28</reference>
					<notes>10-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized occasionally</name>
					<cost type="multiplier">0.33</cost>
					<reference>B28</reference>
					<notes>7-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Recognized occasionally</name>
					<cost type="multiplier">0.33</cost>
					<reference>B28</reference>
					<notes>7-</notes>
				</modifier>
				<reference>B26</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Sign Language: Common</name>
				<type>Mental/Physical</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-3</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signed</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signed</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Signed</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B25</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Accessory (20' Rope)</name>
				<type>Physical, Exotic</type>
				<base_points>1</base_points>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Cosmic (Invisible)</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<reference>B100</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Broad-Minded</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Habit</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Smiles almost all the time</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Habit</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Waves cheerfully at everyone</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Lasso</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B204</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Throwing</name>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Athletic</category>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Dropping</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Entertainment</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Animal Handling</name>
				<specialization>Dogs</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B175</reference>
				<categories>
					<category>Animal</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Artist</name>
				<specialization>Scene Design</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B179</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Architecture</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Connoisseur</name>
				<specialization>Dance</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B185</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Dancing</name>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Group Performance</name>
				<specialization>Choreography</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B198</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<skill_prereq has="yes">
							<name compare="is">diplomacy</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">intimidation</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">leadership</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">dancing</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Dancing</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Group Performance</name>
				<specialization>Fight Choreography</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B198</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<skill_prereq has="yes">
							<name compare="is">diplomacy</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">intimidation</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="is">leadership</name>
							<specialization compare="is"></specialization>
						</skill_prereq>
					</prereq_list>
					<skill_prereq has="yes">
						<name compare="is">stage combat</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stage Combat</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hobby Skill</name>
				<specialization>Juggling</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B200</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Makeup</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B206</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Disguise</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Performance</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B212</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sleight of Hand</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B221</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Filch</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stage Combat</name>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>16</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Mime</specialization>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Charm</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Protection</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>16</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>4</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Carousing</name>
				<difficulty>HT/E</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Disguise</name>
				<specialization>Human</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Makeup</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Escape</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B192</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gesture</name>
				<difficulty>IQ/E</difficulty>
				<points>8</points>
				<reference>B198</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Panhandling</name>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B212</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Fast Talk</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Rope Up</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Worn</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment_container version="2" open="no" state="equipped">
				<description>Belt</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight units="lb">0.1</weight>
				<equipment_container version="2" open="no" state="equipped">
					<description>Shrinking Spell Book</description>
					<legality_class>4</legality_class>
					<value>1020</value>
					<weight units="lb">0.12</weight>
					<notes>Thesis (320 pages), Codex Bound</notes>
					<categories>
						<category>Spell Book</category>
					</categories>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Assault</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 18 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Creation</category>
							<category>Spell: Mime</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Binoculars</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 1 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Divination</category>
							<category>Spell: Mime</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Box</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 10 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Guardian</category>
							<category>Spell: Mime</category>
							<category>Spell: Protection</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Curse</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 33 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Mime</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Door</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 16 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Mime</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Transportation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Ear</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 1 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Divination</category>
							<category>Spell: Mime</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Flight</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 8 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Mime</category>
							<category>Spell: Transportation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Freeze</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 11 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Elemental</category>
							<category>Spell: Ice</category>
							<category>Spell: Mime</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Improvisation</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 6 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Any College</category>
							<category>Spell: Mime</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Ladder</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 6 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Creation</category>
							<category>Spell: Mime</category>
							<category>Spell: Transportation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Lift</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 10 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Mime</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Puppet</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 35 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Charm</category>
							<category>Spell: Mime</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Silence</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 42 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Mime</category>
							<category>Spell: Sound</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Trap</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 30 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Creation</category>
							<category>Spell: Mime</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Wall</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 64 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Mime</category>
							<category>Spell: Protection</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Mime's Wind</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">0.0</weight>
						<notes>Unique, 12 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Air</category>
							<category>Spell: Elemental</category>
							<category>Spell: Mime</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Unique</category>
							<category>Spell: Weather</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="2" state="equipped">
					<quantity>5</quantity>
					<description>Small Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight units="lb">0.5</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>5</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Cloth Cap (Beret)</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Cloth Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>15</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Locket</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight units="lb">0.05</weight>
				<notes>Contains a picture of her husband; this is her Magery talisman</notes>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Shoes</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight units="lb">2.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
